Geometry Dash Kenos
Geometry Dash Kenos
Geometry Dash Kenos

Geometry Dash Kenos

Geometry Dash Kenos

Geometry Dash Kenos
5

Explore the maze of Geometry Dash Kenos, an epic Extreme Demon 2.0/2.1 collaboration, on an incredible trip. Prepare to dive deep into the amazing realm of this significant partnership. The environment is densely packed with neon lights and cleverly braided obstacles. Prepare to be amazed by the ten-star maximum difficulty's throbbing beats and spectacular sights. Players must conquer numerous hurdles, each more difficult than the last. Every action in Kenos involves delicacy, from gravity-defying jumps to tricky acrobatics. Take advantage of the opportunity to sharpen your reflexes and dexterity.

Attractive gameplay

  • 0% – 7% (eclipsed): The level begins with a double-speed cube part. Jump up the wall and hit the orbs across the spikes' tight, narrow area. A brief mini-ball part with identical gameplay occasionally breaks the force of gravity.
  • 7–14% (Zimnyte): The player begins by entering a small UFO segment and firing many accurate bullets inside the sphere. Then, in the cubic section, you must overcome the spikes.
  • 14–31% (Bianox): The part begins with the traditional block passage from Sakupen Hell's beginning, where the player jumps perfectly onto the wall, immediately touching the blue sphere. Move fast and accurately between the walls while avoiding the spikes. Portals are used to change gravity.
  • 31-36% (Terron): A long UFO section that must be bounced across a small range of intervals between spikes. Jump carefully between spikes, hit orbs repeatedly, and pass through various gravity and dimension portals.
  • 36–45% (Lazuli): The segment begins with the spacecraft soaring over various hazards, including spikes and saw blades. This section is slow, but it demands quick movements and powerful gravity shifts to hit the ball at the proper time.
  • 45–56% (KrampuX): The variable-sized cube segment comes first. Select the appropriate time. The player advances to the new mini-wave portion, where he or she must navigate quickly around sliding barriers and saw blades.
  • 56–64% (SlimJim): The player advances to the small ship chain. The player must go through several spheres as a little robot before bouncing around multiple moving structures as a mini-UFO.
  • 64-68% (Nikrodox): A small robot segment represents the full component. Change your size and jump over various walls and obstacles. There is relatively little open area; therefore, leaping must be done with caution.
  • 68–74% (Chief Flurry): The following segment is entirely made up of fast-paced waves.
  • 74–80% (Salaxium): A tight double-speed passage represents the whole Salaxium sector.
  • 80–85% (Spectex): The player teleports to a new area via the portal. In wave form, it is important to pass between walls in close quarters while changing size and gravity. Another gateway divides this section into two halves.
  • 85–92% (Pennutoh): When starting a new block portion, the pace steadily declines. The player must move along the free surface between spikes, saw blades, and spikes.
  • 92–100% (splash): The player enters the time-based cube segment before switching to the ship scenario. After using the green dash ball, the level will end.

How To Play

Use the mouse and spacebar to navigate the game and take complete control of this amazing voyage. Each jump necessitates precision in order to successfully avoid obstacles and progress to deeper levels.

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